Friday, September 18, 2015

The right — and surprisingly wrong — ways to get kids to sit still in class

   
A post I published in July titled “Why so many kids can’t sit still in school today” seems to have struck a nerve with readers, who continue to read it in big numbers.  The piece was by Angela Hanscom, a pediatric occupational therapist, who said that kids are being forced to sit for too long while they are in school and are being deprived of enough time for real physical activity. This, she said, is affecting their ability to learn and in some cases leading to improper ADHD diagnoses.
Here is a follow-up post by Hanscom in which she talks about how to get kids moving in class and some of the mistakes teachers are making. Some of her suggestions may be controversial. For example, she takes issue with a method that some teachers say they are using with success — having students sit on bouncy balls. Hanscom is the founder of TimberNook, a nature-based development program designed to foster creativity and independent play outdoors in New England.

By  Angela Hanscom
My last post, “Why so many kids can’t sit still in school today,” has and continues to generate tremendous feedback from around the world. Many people wrote that the connection between moving and learning that I wrote about just makes sense. However, with this new enlightenment on whymovement and play outdoors is critical to learning and attention in the classroom, came the million-dollar question: “Now what?”
My virtual mailbox instantly got bombarded with email requests–demanding ideas on how to get kids moving both in and outside the classroom. I also noticed people were getting creative. Ideas were being tossed around. Some people suggested, “How about sitting on bouncy balls?” Others asked, “What if children stand to learn?” or “What if we put bike pedals on the classroom seats, so they can exercise while learning?” And finally, “What about taking short movement breaks?”
My initial reaction to these brainstorming sessions was, Finally! People are inspired and are starting to think outside the box. However, as I recalled whyI wrote the article in the first place, I realized these strategies were still partly missing the point. They may be creative and thoughtful, but they won’t fix the underlying problem.
In order to create actual changes to the sensory system that results in improved attention over time,  children NEED to experience what we call “rapid vestibular (balance) input” on a daily basis. In other words, they need to go upside down, spin in circles, and roll down hills. They need authentic play experiences that get them moving in all different directions in order to stimulate the little hair cells found in the vestibular complex (located in the inner ear). If children do this on a regular basis and for a significant amount of time, then (and only then) will they experience the necessary changes needed to effectively develop the balance system–leading to better attention and learning in the classroom.
In other words, adjusting children’s seating and taking quick one-minute movement breaks will offer some support — but we will continue to see significant sensory and behavioral problems, as well as a decline in children’s overall health (i.e., rise in obesity, decrease strength, and poor body awareness) if we don’t start allowing for adequate time in which children can get up and out of their seats to move.
Recently, I was invited to an educational meeting regarding a first-grade boy whom I see as a private occupational therapy client. The principal, parents, his former kindergarten teacher, new first grade teacher, school psychologist, and private therapist were all there. This little boy struggles with attention in the classroom and making social connections with peers.
This same boy attended one of our TimberNook camps (developmental nature programming) this past summer. He was totally immersed into nature for a week with peers—playing in the woods, the river, and in giant mud puddles. He had plenty of practice to move his body in all different directions and to explore nature unhindered by adult fears. In the beginning of the week, he consistently pursued total control over his play experiences with peers. He was also very anxious about trying new things, had trouble playing independently, and had multiple sensory issues.
Amazingly, by the end of the week, he started to let go of this need to control all social situations. He also started tolerating and asking to go barefoot, made new friends, and became less anxious with new experiences. The changes were really quite remarkable. All he needed was time and practice to play with peers in the woods – in order to foster his emotional, physical, and social development.
Most of these teachers had already read my article about why kids fidget and agree with this philosophy. It didn’t matter. When they heard my response, they started laughing – all of them. I think my face went bright red. “That is never going to happen,” said one of the teachers. “Yes,” agreed another teacher. “Unfortunately, our hands our tied.” The principal just sat there and said nothing at all. That’s it? I thought to myself. They know that children NEED this, but they aren’t going to do anything about it?
After the meeting, the teachers came up to me and apologized for laughing. They said: “We agree with you. We would love to allow for longer recess sessions, but there is nothing we can do. We simply don’t have the time.”
I started talking to other teachers about this same issue. Most teachers are just as frustrated, if not more than the parents. Secondary to testing requirements, teachers are feeling the pressure to have to fit in loads of curriculum everyday. They have little time to do project-based learning, let alone providing adequate time for children to move. Unfortunately, many teachers have to settle for fitting in a few minutes of movement here and there.
However, when do we draw the line? When do we say, “Enough is enough?” Shortened recess times, cutting gym classes, and other specials (i.e., music and art) means we are no longer respecting the needs of the whole child. Our system of testing is failing our children. It fails to test their social skills, their ability to think for themselves, and their physical skills (i.e., strength, endurance, coordination). Aren’t these just as important as their ability to read, write, and do arithmetic? We need to be careful not to put total emphasis on just a few subjects, while neglecting children’s other needs.
Lindsey Lieneck, MS, OTR, RYT, founder of Yogapeutics, a fellow pediatric occupational therapist and advocate for movement, recently commented, “Come on people! We are a brilliant society! We can create technology that is out of this world. Yet, we can’t figure out how to provide enough time for children to move?”
I agree with Lindsey. We CAN create more time for children to move during the school day. Saying, “our hands are tied” is just about as bad as a child saying, “I can’t.” Let’s not give up the fight before we even start. We had ample time to move and play during the school day when I was a child in the early 1980s, and we can figure out how to do it again.
What are YOU going to do about it?
Valerie Strauss covers education and runs The Answer Sheet blog.

How Finland Keeps Kids Focused Through Free Play

An American teacher in Helsinki questioned the national practice of giving 15 minute breaks each hour—until he saw the difference it made in his classroom.

 
Like a zombie, Sami—one of my fifth graders—lumbered over to me and hissed, “I think I’m going to explode! I’m not used to this schedule.” And I believed him. An angry red rash was starting to form on his forehead.

Yikes, I thought. What a way to begin my first year of teaching in Finland. It was only the third day of school and I was already pushing a student to the breaking point. When I took him aside, I quickly discovered why he was so upset.

Throughout this first week of school, I had gotten creative with my fifth grade timetable. Normally, students and teachers in Finland take a 15-minute break after every 45 minutes of instruction. During a typical break, students head outside to play and socialize with friends while teachers disappear to the lounge to chat over coffee.
I didn’t see the point of these frequent pit stops. As a teacher in the United States, I’d spent several consecutive hours with my students in the classroom. And I was trying to replicate this model in Finland. The Finnish way seemed soft and I was convinced that kids learned better with longer stretches of instructional time. So I decided to hold my students back from their regularly scheduled break and teach two 45-minute lessons in a row, followed by a double break of 30 minutes. Now I knew why the red dots had appeared on Sami’s forehead.
Come to think of it, I wasn’t sure if the American approach had ever worked very well. My students in the States had always seemed to drag their feet after about 45 minutes in the classroom. But they’d never thought of revolting like this shrimpy Finnish fifth grader, who was digging in his heels on the third day of school. At that moment, I decided to embrace the Finnish model of taking breaks.
Once I incorporated these short recesses into our timetable, I no longer saw feet-dragging, zombie-like kids in my classroom. Throughout the school year, my Finnish students would—without fail—enter the classroom with a bounce in their steps after a 15-minute break. And most importantly, they were more focused during lessons.
At first, I was convinced that I had made a groundbreaking discovery: frequent breaks kept students fresh throughout the day. But then I remembered that Finns have known this for years; they’ve been providing breaks to their students since the 1960s.
In my quest to understand the value of the Finnish practice, I stumbled upon the work of Anthony Pellegrini—author of Recess: Its Role in Education and Development and emeritus professor of educational psychology at the University of Minnesota—who has praised this approach for more than a decade. In East Asia—where most primary schools give their students a 10-minute break after 40 minutes or so of classroom instruction—Pellegrini observed the same phenomenon that I had witnessed at my Finnish school. After these shorter recesses, students appeared to be more attentive in the classroom.
Not satisfied with anecdotal evidence alone, Pellegrini and his colleagues ran a series of experiments at a public elementary school to explore the relationship between recess timing and attentiveness in the classroom. In every one of the experiments, students were more attentive after a break than before a break. They also found that the children were less attentive when the timing of the break was delayed—or in other words, when the lesson dragged on.
In Finland, primary school teachers seem to know this intuitively. They send kids outside—rain or shine—for their frequent recesses. And the children get to decide how they spend their break times. Usually, teachers in Finland take turns—two at a time—supervising the playground during these 15-minute stints.
Although I favor the Finnish model, I realize that unleashing fifth graders on the playground every hour would be a huge shift for most schools. According to Pellegrini, breaks don’t have to be held outdoors to be beneficial. In one of his experiments at the public elementary school, students had their recess times inside the school and the results matched those of other experiments where students took their breaks outside: After their breaks, the children were more attentive in class.
What’s most important is not where kids take breaks but how much freedom we give them from their structured work.When break times are teacher-directed, Pellegrini found, the recess loses its value. It’s free-play that gives students the opportunity to develop social competence. During these times, they not only rest and recharge—they also learn to cooperate, communicate, and compromise, all skills they need to succeed academically as well as in life.
As a teacher, I’m always trying to improve my classroom through experimentation. What I realized in Finland, with the help of a flustered fifth grader, is that once I started to see a break as a strategy to maximize learning, I stopped feeling guilty about shortening classroom instruction. Pellegrini’s findings confirm that frequent breaks boost attentiveness in class. With this in mind, we no longer need to fear that students won’t learn what they need to learn if we let them disconnect from their work for 10 or 15-minute periods, several times throughout the school day. And let’s be honest here, we teachers benefit from these breaks, too.

Sunday, September 13, 2015

The Growth Mindset: How Do We Teach Kids to be Gritty!?

 6 min TED Talk  by Angela Lee Duckworth

<iframe width="560" height="315" src="https://www.youtube.com/embed/H14bBuluwB8" frameborder="0" allowfullscreen></iframe>

The brain keeps developing, so Failure is NOT PERMANENT.




Thursday, September 10, 2015

Improve Your Presentations -- With More Visuals

HERE IS A LINK TO IMPROVED PRESENTATIONS :  VISUALS ! 

These are the 3 blog entries on this Linked In Slideshare page.

1.   Replace Bullets with Meaningful Graphics
2.   Data Visualization (Replace Graphs with Meaningful Graphics)
3.   Must-See Clipboards (Hacking Brochures...)

Thursday, August 27, 2015

Coding, 1969: Margaret Hamilton and the Apollo Project


Margaret Hamilton, lead software engineer of the Apollo Project, stands next to the code she wrote by hand and that was used to take humanity to the moon, 1969.

Sunday, August 23, 2015






Computer Fundamentals, Computer Science and IT Integrator from Camilla, GA
15+ Ways of Teaching Every Student to Code (Even Without a Computer)


According to Code.org, 90 percent of U.S. schools are not teaching any computer science. Eyebrows were raised in 2013 as the U.K. passed a plan to educate every child how to code.

In 2014, Barack Obama made history as the first U.S. president to program a computer.

Yet critics claim that often only the more affluent schools offer computer science courses, thus denying minorities potential to learn the skills required by the 1.4 million new jobs that will be created during the next ten years.

In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They don't need this skill because they'll all go into it as a career -- that isn't realistic -- but because it impacts every career in the 21st century world. Any country recognizing that will benefit in the long term. Here's how you can start.

With the following resources, you can teach programming with every student and every age.

Apps and Tools to Teach Coding All Year Round

Code.org Resources

While the Hour of Code is in December, Code.org has suggested resources for educators, unplugged lessons (those not requiring computers), and tutorials to help you teach computer science to kids of all ages any time of the year.

Teaching Coding to the Youngest Students

     •   rsb:  Check out Hour of Code with FROZEN theme <iframe width="560" height="315" src="https://www.youtube.com/embed/H1-paxNG4kw" frameborder="0" allowfullscreen></iframe>

  • Tynker Games: Use these age-appropriate games to teach your elementary students coding concepts. From Puppy Adventures to Math Art and Maze Craze, you'll find games that your grades 1-8 students will enjoy. Tynker also has a curriculum and STEM Product Library that you may want to peruse if you're interested in combining programming with social studies, English, math, and science.
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  • Kodable started as an app targeted to students as young as kindergarten age, but it's now a complete curriculum. The first 30 levels are free, more than enough for an hour of code. They recommend this for age 5 and up, but there are stories of kids even younger using the app with great success to learn to program. iPad schools will want this app on every device. Students don’t need to know how to read in order to program using this game.
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  • Cargobot (for age 5 and up) starts very easy but becomes more challenging as your progress. In the game, you're moving blocks around with a claw. This is an intriguing game because it was programmed entirely on an iPad using Codea. Students can also record solutions to the 36 unique puzzles and upload the videos to YouTube. This is free on the iPad.
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  • Some more advanced programs have “junior” versions. ScratchJr is the version of Scratch intended for ages 5-7 and available as a free iPad app. A favorite of some programmers, LightbotJr targets children ages 4-8.
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  • Robot Turtles is a board game to teach children the basics of programming without having to use any technology.

Teaching Coding to Age 8 and Up

  • Hopscotch is the free iPad app for upper elementary and above. Wesley Fryer has created and excellent free ebook (Dropbox account required) for Hopscotch in the classroom, full of challenges that you can use with students. He also recommends activating the emoji keyboard (go to Settings > General > Keyboards) for use with the program.
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  • Scratch is a programming game that can be downloaded or used on the Web and is supported by MIT. They've got a powerful Hour of Code tutorial where students can program a holiday card in their web browser. Or, if you want options for other times of the year, use the one-hour "Speed Racer" activity to teach your students Scratch. Teachers can watch this tutorial video to learn how, visit ScratchED's Hour of Code Ideas forum to ask questions, or search "Hour of Code" on the forum for lesson plans using everything from coordinate geometry to Latin. Scratch is considered acceptable for beginners. (Some educators use Snap, originally a version of Scratch but now written in Javascript that is supported by University of California at Berkeley. There are several alternatives to Scratch with a similar interface. Give this list to your IT department if there are technical reasons why you can't run Scratch or Snap.)
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  • Lightbot has a version on just about any platform and even has an online one-hour version. This puzzle game has a free version which lasts an hour but sells full versions on iTunes and Google Play. It teaches planning, testing, debugging, procedures, and loops.
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  • Alice is another popular platform with a unique storytelling aspect. You can use it to create a game, tell a story, or make an animated video. Like Scratch, Alice is free and supported by a powerful community of educators. There are two versions of Alice. (The newer 3.0 version still has a few bugs but also sports many new, very cool animations.) This longstanding platform is a rewarding tool that kids will want to keep using past the initial hour. Alice is considered more for the intermediate student, but experienced teachers can use this with beginners.
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  • Kodu is another programming tool that can be easily used on a PC or XBOX to create a simple game. There's also a math curriculum. This is one method that Pat Yongpradit, Code.org's Director of Education, used in his computer science classroom. (I've used it as well.)
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  • Gamestar Mechanic offers a free version that you might want to use for your hour, but if you fall in love with it, the educational package allows teachers to track student progress, among other features. The company supports educators, and there's also an Edmodo community that shares lesson plans and ideas for the tool, along with videos and a must-see teacher's guide.
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  • GameMaker is an option if you want to make games that can be played in any web browser. The resources aren't as comprehensive and the community isn't vibrant, but this one has been around for a while and might be fun for a more tech-savvy teacher.
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  • My Robot Friend is a highly-rated app according to Common Sense Media. It costs $3.99, but no in-app purchases are required to go to higher levels.
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  • SpaceChem is an interesting mix of chemistry, reading, and programming for age 12 and up. As students read the 10,000-word novelette, they have to solve puzzles by assembling molecules. SpaceChem created a helpful guide for educators. This tool is available for download on Steam and installation on Windows, Mac, and Ubuntu. (Download a free demo.)
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  • CodeCombat is a multiplayer game that teaches coding. It's free to play at the basic level, and students don't have to sign up. This has the advantage that teachers don't have to know computer science to empower learning in this programming. It's recommended for age 9 and up. See the teacher guide for the information and standards covered in this game.
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  • Minecraft.edu is an option that lets you install and use Minecraft in the classroom. While this does require some purchase and setup, Minecraft seems to be gaining in popularity among educators as an in-house, 3D world-programming environment that kids love. Minecraft.edu has a Google group and best practices wiki. (My son took a course at Youth Digital that taught him Java to mod Minecraft -- while pricey, it was a great course.)
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  • Do you want a board game for older children? Code Monkey Island is designed for children age 9 and up. This is a great addition to your game corner.

Flip Your Classroom or Use an Existing Curriculum

  • Follow the Hour of Code lesson plan tutorial on Khan Academy for ways to teach your students. These lessons are for older students with one computer each, or they could be adapted to a flipped class model.

Use Hardware and Make Something Cool

Programming, making, and creating have never been easier. If you're getting into the maker movement or Genius Hour, these are staples for your classroom. While they may take longer than an hour of code, they're definitely something 21st-century schools can use, because students are programming and building with their hands.
  • The Raspberry Pi is an inexpensive computer. While Kickstarter's Kano kit isn't available yet (but is likely what we'll be talking about next year), there are so many things kids can make with the Raspberry Pi. After setting one of these up with my 15-year-old nephew, I recommend that the teacher be a tad more advanced! This is definitely a tool I'd use in my classroom. (Cost for a kit runs less than $100.)
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  • I am in love with the Hummingbird Robotics kit -- it makes Arduino easy. An Arduino is basically a motherboard that you can make, plus a programming kit. I have one of these in my classroom, and the students are fixated for hours. (Cost for a kit is around $100.)
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  • LEGO MINDSTORMS are part of my curriculum every spring. Students love LEGOs! I have six older MINDSTORMS kits that we've used for years. The newer NXT kits even have cool robots that can be made and programmed. This product has been around for years, so there are many resources for teachers. If you purchase an older kit on eBay, make sure it will work with newer operating systems.
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  • Dash and Dot are two endearing little robots that can be used with age 5 and up. These robots have apps that can be used to program them, for which children age 8 and up can use Blockly, the visual programming language created by Google. Older students can even use Objective C or Java to program the bots.
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  • Sphero and Ollie are fantastic robots that can go almost anywhere (my students have taken them across water). The SPRK education program gives teachers and parents a curriculum to use the bots and teach programming even when the adult is still learning.
In this post, you've seen 15+ ways to teach coding in your classroom, but there are many more. Please join the movement to help reach every child by sharing your story in the comments -- or a link to your favorite resources for teaching kids to code.

Friday, August 21, 2015

How to Live Wisely

Imagine you are Superintendent for a Day. What is one actionable change you would implement to enhance the public school experience in NK?  What should school do for those required to attend?  For instance, is school supposed to help prepare you for "A good life?" If so, just what qualities are there in a good life?  Would a "productive life" be a more appropriate goal?  How about a "happy life?" 

Since you may find that answers to some of these questions can conflict with one another, it's interesting for us to discuss them. We hope in the discussions to help you determine just how do you best want to use you limited time in high school to help build the life that will best suit you? 
Let's look at the seminar held on the Harvard campus (over a course of 3 different 90 minute discussions; not for credit) every year.  The course is called “Reflecting on Your Life.” The format includes discussion exercises to engage students to help them discover just what they want from life, and specifically what decisions and actions will enable such a life eventually to emerge. 

While we look at 4 of these discussions, we'll be interested in knowing which one do you find most helpful, and why.
Credit James Yang
1.  This exercise involves 2 lists.  First, students list how they want to spend their time. What matters most?  (Suggestions:  going to class, studying, spending time with close friends, perhaps volunteering in the off-campus community or reading books not on any course’s required reading list.)  Then they list of how they actually spent their time, on average, each day over the past week, in order to see how the two lists compare.  When a disconnect arises (as it frequently does!), it can be a stunner.  It's important to ask why one would spend precious time on activities which one doesn't highly value.  This discussion can help students align their time commitments to reflect personal convictions (and of course, avoid future disappointment).

2.  This is known as the Broad vs. Deep Exercise, and involves discussing the differences in becoming extraordinarily good at one thing versus being pretty good at many things.  It's good to organize your life around the approach you choose. 

3. In the Core Values Exercise, after students receive a sheet of paper with about 25 words on it, including “dignity,” “love,” “fame,” “family,” “excellence,” “wealth” and “wisdom,” they circle the five words that best describe their core values. The discussion comes in when we examine situations when those core values come into conflict with one another.  -- For instance, are there additional burdens attached to those who choose “useful” and “family”?  

As a follow up, it is interesting to discuss a current corruption case, and discuss how easy it can be to  compromise on following these core values; and also what compromise can means when it comes to measuring the value of one's life. 

4.  It's interesting to discuss the parable of a happy fisherman living a simple life on a small island.  The fisherman works a few hours just about every day, catching a few fish, selling them when needed and happily nourishing his family with the rest.  This man truly enjoys spending the rest of the day with his wife and children, napping, dreaming, and whatever. His dreams don't begin to conjure up any changes to this relaxed and happy life.
A recent M.B.A. visits this island, buys a fish, and quickly sees a way to put his degree to use.  He tries to inspire this fisherman to dream of ways to become rich.  Every day, for instance, he could catch more fish, start up a business, market the fish, open a cannery, maybe even issue an I.P.O. Ultimately he would become truly successful. (Let's even suggest that he could donate some of his fish to hungry children worldwide and might even save lives.)

How would you respond to the fisherman's question “And then what?

“Then you could spend lots of time with your family,” replies the visitor. 

Our M.B.A. answered “Well, you could spend more time with your family and your children."  And realizing that this is exactly what the fisherman has been doing, he adds:  " You will have made a difference in the world. You would have used your talents, and fed some poor children, instead of spending your days dreaming and relaxing.”

Into the discussion come questions about what really matters in life.  For instance,

1.  How important is it to use your talents to the best of your abilities?  
2.  How important is it to accomplish something others can acknowledge beyond your immediate circle?  
3.  How important is it to leave a considerable footprint in the world, as opposed to preserving it, and potentially even working to return it to nature?   

At the end of these discussions, one hopes that there has been a significant level of introspection achieved, which will be a transformational experience.  

And, was there one of these 4 discussion questions which you found most helpful?  Why?